Tim Willits, the creative director at id, believes the approach id is taking to RAGE’s multiplayer, using single player features, will set it far and apart from other multiplayer shooters on the market. Rather than implement a strict deathmatch element into RAGE’s multiplayer, the game will have Combat Rally, a vehicular based adversarial mode. Combat Rally will be standing alongside the game’s confirmed cooperative mode, Legends of the Wasteland.

Willits defends the shift by not wanting to do the same thing from the past 20 years. He talks about the change to OXM, giving reason to their chosen direction:

And of course, what’s this steak comment that was alluded to all about?

Id wants to do something different with RAGE, no doubt about that. For the company who popularized the first person shooter genre, the burden of reinventing or revitalizing the franchise must feel a weighty. Unfortunately, according to our hands-on for the game, RAGE isn’t quite there yet on the gameplay front. It looks undoubtedly pretty, but this is an industry that judges more on content than looks. Maybe the delay to October might do the team some good and allow RAGE to really become a game that fans of first person shooters will truly enjoy.

What do you think? Will the change in multiplayer gameplay be enough to set RAGE aside from the fast-food style of most first person shooters or will it be a case of digital mad cow disease?

RAGE will be releasing October 4, 2011 for Xbox 360, PlayStation 3 and PC.

-

Source: OXM UK